![]() In SP against the AI it mostly doesn't matter a lot. Missiles are still effective against enemies with insufficient PD, but the AI has a tendency to really spam it, making missiles rather useless - PD is similarly useless as strike craft are too weak to bother countering and the AI almost never uses missiles. ![]() ![]() In terms of weapon loadouts, there are two main schools I'm aware of, the one stacking full penetration and the one going for brute DPS.įull penetration is rather straightforward, and involves equipping your fleets with disruptors, cloud lightning and arc emitters.īrute DPS is usually achieved with autocannons and lasers in the early game, and later on with a mix of kinetic artillery and neutron launchers in the late game. The only caveat is sublight speed, which translates into the ability to move around your empire - you may want pure corvette fleets around as a rapid response force, even many years after you unlocked battleships. ![]() In terms of ship types, bigger is better in straight fights, which is the only concern in Stellaris' warfare.įor the cost (whether its alloys, energy or naval capacity), larger ships are more durable and carry more firepower than their smaller counterparts. ![]()
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